Temur Battle Rage
Instant
Target creature gains double strike until end of turn.
Ferocious โ That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Illustrated by Jaime Jones ยท Commander Legends (CMR)
Legalities
- Standard
- Not Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Legal
Printings
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Commander Masters #264 common 2023-08-04
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Explorer Anthology 1 #10 common 2022-07-28
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The List #CMR-417 common 2021-11-29
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Time Spiral Remastered #351 special 2021-03-19
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Magic Online Promos #86144 uncommon 2020-12-15
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Commander Legends #671 common 2020-11-20
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Commander Legends #417 common 2020-11-20
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Double Masters #146 common 2020-08-07
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The List #FRF-116 common 2019-11-07
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Fate Reforged #116 common 2015-01-23
Rulings
-
Temur Battle Rage checks whether you control a creature with power 4 or greater as it resolves. If you do, the target creature has trample until end of turn even if you no longer control a creature with power 4 or greater later in the turn.
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If an attacking creature with double strike and trample destroys all of its blocking creatures with first-strike combat damage, all of its normal combat damage is assigned to the player, planeswalker, or battle that creature's attacking.
Archetypes that play this card
Modern
- Cosmogoyf Combo 46.2% of lists
Pauper
- Gruul Ponza 8.7% of lists