Show and Tell
Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
At the academy, "show and tell" too often becomes "run and hide."
Illustrated by Zack Stella ยท Mystery Booster 2 (MB2)
Legalities
- Standard
- Not Legal
- Pioneer
- Not Legal
- Modern
- Not Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Not Legal
Printings
Rulings
-
If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.
-
Players choose cards during resolution, not announcement.
-
The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.
Archetypes that play this card
Duel Commander
- Aminatou, the Fateshifter 71.4% of lists
- Atraxa, Grand Unifier 50.0% of lists
- Terra, Magical Adept 50.0% of lists
Show 1 more Duel Commander archetypes
- Glarb, Calamity's Augur 33.3% of lists
Legacy
- Aluren 100.0% of lists
- Sneak and Show 100.0% of lists
- Other 3.9% of lists
Premodern
Vintage
- Oath of Druids 74.2% of lists
- Other 3.4% of lists