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Null Chamber

World Enchantment

As this enchantment enters, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played.
Discovered by Femeref mages, the Null Chamber is the ultimate testing ground for the uncreative.

Illustrated by Douglas Shuler ยท Mirage (MIR)

Legalities

Standard
Pioneer
Modern
Legacy
Vintage
Duel Commander
Pauper

Printings

Rulings

Archetypes that play this card

No recorded archetypes include this card yet.