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Mystic Gate

Land

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Illustrated by Fred Fields ยท Modern Horizons 3 Commander (M3C)

Legalities

Standard
Pioneer
Modern
Legacy
Vintage
Duel Commander
Pauper

Printings

Rulings

No rulings for this card.

Archetypes that play this card

Duel Commander

  1. Elminster 100.0% of lists
  2. Tivit, Seller of Secrets 100.0% of lists
  3. Aang, Swift Savior 50.0% of lists
Show 1 more Duel Commander archetypes
  1. Aragorn, King of Gondor 40.0% of lists

Modern

  1. Azorius Control 70.6% of lists
  2. Other 4.7% of lists