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Mystic Gate

Land

{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.

Illustrated by Fred Fields ยท Shadowmoor (SHM)

Legalities

Standard
Pioneer
Modern
Legacy
Vintage
Duel Commander
Pauper

Printings

Rulings

No rulings for this card.

Archetypes that play this card

Duel Commander

  1. Elminster 100.0% of lists
  2. Tivit, Seller of Secrets 100.0% of lists
  3. Aang, Swift Savior 50.0% of lists
Show 1 more Duel Commander archetypes
  1. Aragorn, King of Gondor 40.0% of lists

Modern

  1. Azorius Control 70.6% of lists
  2. Other 4.7% of lists