Mistrise Village
Land
This land enters tapped unless you control a Mountain or a Forest.
: Add
.
,
: The next spell you cast this turn can't be countered.
Built on a fumarole field, the village is a refuge of warmth amid the ice of the Qal Sisma mountains.
Illustrated by Constantin Marin ยท Tarkir: Dragonstorm (TDM)
Legalities
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Not Legal
Printings
Rulings
-
You must already control a Mountain or Forest as Mistrise Village enters for it to enter untapped. If it enters at the same time as a Mountain or Forest when you control no other Mountains or Forests, it will enter tapped.
Archetypes that play this card
Duel Commander
- Aminatou, the Fateshifter 100.0% of lists
- Aragorn, King of Gondor 100.0% of lists
- Atraxa, Grand Unifier 100.0% of lists
Show 8 more Duel Commander archetypes
- Ghyrson Starn, Kelermorph 100.0% of lists
- Glarb, Calamity's Augur 100.0% of lists
- Kefka, Court Mage 100.0% of lists
- Satya, Aetherflux Genius 100.0% of lists
- Tasigur, the Golden Fang 100.0% of lists
- The Wandering Minstrel 100.0% of lists
- Aang, Swift Savior 50.0% of lists
- Jace, Multiverse Architect 37.5% of lists
Legacy
- Living End 25.0% of lists
- Sneak and Show 23.5% of lists
Modern
- Through the Breach 100.0% of lists
- Living End 24.2% of lists
- Other 1.6% of lists
Pioneer
- Other 6.6% of lists
- Temur Indomitable Creativity 3.3% of lists
Standard
- Izzet Maestro 100.0% of lists
- 4c Control 42.6% of lists
- Jeskai Control 33.3% of lists
Show 2 more Standard archetypes
- Other 5.8% of lists
- 4c Artifacts 2.2% of lists