Might of the Meek
Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
"Fear is unavoidable. You can run from it with your tail between your legs, or charge it head on with sword in hand. I prefer the latter."
—Rho, veteran hero
Illustrated by Danny Schwartz · Bloomburrow (BLB)
Legalities
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Legal
Printings
Rulings
-
If the target creature is an illegal target as Might of the Meek tries to resolve, it won’t resolve and none of its effects will happen. You won’t draw a card.
Archetypes that play this card
Pioneer
- Agro Leyline 100.0% of lists
Standard
- Izzet Prowess 1.4% of lists