Impractical Joke
Sorcery
Damage can't be prevented this turn. Impractical Joke deals 3 damage to up to one target creature or planeswalker.
Strixhaven students have a sense of humor. The spirits of the Blood Age do not.
Illustrated by Caroline Gariba ยท Secrets of Strixhaven (SOS)
Legalities
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Not Legal
Printings
Rulings
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Impractical Joke only stops damage from being prevented by effects that specifically use the word "prevent."
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Protection prevents damage, so protection abilities will be unable to prevent damage during a turn in which Impractical Joke has resolved. However, this won't allow spells or abilities to target permanents they wouldn't ordinarily be able to target because of protection, even if that spell or ability would deal damage to those permanents.
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You don't have to choose a target for Impractical Joke. However, if you do and the target is illegal as Impractical Joke tries to resolve, it won't resolve and none of its effects will happen. Damage can still be prevented this turn.
Archetypes that play this card
Pioneer
- Izzet Spellementals 3.1% of lists
Standard
- Izzet Spellementals 72.7% of lists
- Izzet Prowess 45.8% of lists
- Izzet Maestro 16.7% of lists
Show 3 more Standard archetypes
- Tiger-Seal 14.3% of lists
- Other 5.9% of lists
- 4c Control 0.7% of lists