High Noon
Enchantment
Each player can't cast more than one spell each turn.

, Sacrifice this enchantment: It deals 5 damage to any target.
They both knew only one of them would walk away.
Illustrated by Eduardo Francisco · Outlaws of Thunder Junction Promos (POTJ)
Legalities
- Standard
- Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Not Legal
Printings
Rulings
-
If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
-
If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.
Archetypes that play this card
Duel Commander
- Aragorn, King of Gondor 40.0% of lists
Modern
- Indomitable Creativity 56.2% of lists
- Boros Ponza 51.6% of lists
Pioneer
- Boros Ponza 22.2% of lists
Standard
- Other 1.4% of lists
- Boros Dragons 1.4% of lists