Hall of Storm Giants
Land
If you control two or more other lands, this land enters tapped.
: Add
.

: Until end of turn, this land becomes a 7/7 blue Giant creature with ward
. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays
.)
Illustrated by Johannes Voss ยท Adventures in the Forgotten Realms (AFR)
Archetypes that play this card
Duel Commander
- Elminster 100.0% of lists
- Malcolm, Alluring Scoundrel 100.0% of lists
- Niv-Mizzet, Parun 100.0% of lists
Show 1 more Duel Commander archetypes
- Aang, Swift Savior 50.0% of lists
Modern
- Azorius Control 28.6% of lists
- Tron 22.2% of lists
- Esper Midrange 19.0% of lists
Show 1 more Modern archetypes
- Other 1.6% of lists
Pioneer
- Azorius Control 100.0% of lists
- Dimir Control 25.0% of lists
- Dimir Self-Bounce 15.4% of lists
Show 3 more Pioneer archetypes
- Izzet Phoenix 8.7% of lists
- Izzet Lessons 7.7% of lists
- Izzet Spellementals 3.1% of lists