MetaDelver ccc8ec0

Delve into the MTGO metagame.

Hall of Storm Giants

Land

If you control two or more other lands, this land enters tapped. {T}: Add {U}. {5}{U}: Until end of turn, this land becomes a 7/7 blue Giant creature with ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

Illustrated by Johannes Voss ยท Adventures in the Forgotten Realms (AFR)

Archetypes that play this card

Duel Commander

  1. Elminster 100.0% of lists
  2. Malcolm, Alluring Scoundrel 100.0% of lists
  3. Niv-Mizzet, Parun 100.0% of lists
Show 1 more Duel Commander archetypes
  1. Aang, Swift Savior 50.0% of lists

Modern

  1. Azorius Control 28.6% of lists
  2. Tron 22.2% of lists
  3. Esper Midrange 19.0% of lists
Show 1 more Modern archetypes
  1. Other 1.6% of lists

Pioneer

  1. Azorius Control 100.0% of lists
  2. Dimir Control 25.0% of lists
  3. Dimir Self-Bounce 15.4% of lists
Show 3 more Pioneer archetypes
  1. Izzet Phoenix 8.7% of lists
  2. Izzet Lessons 7.7% of lists
  3. Izzet Spellementals 3.1% of lists