Gloom
Enchantment
White spells cost
more to cast.
Activated abilities of white enchantments cost
more to activate.
Illustrated by Dan Frazier ยท Masters Edition IV (ME4)
Legalities
- Standard
- Not Legal
- Pioneer
- Not Legal
- Modern
- Not Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Not Legal
Printings
-
30th Anniversary Edition #404 uncommon 2022-11-28
-
30th Anniversary Edition #107 uncommon 2022-11-28
-
Masters Edition IV #83 rare 2011-01-10
-
Fifth Edition #165 uncommon 1997-03-24
-
Fourth Edition #139 uncommon 1995-04-01
-
Summer Magic / Edgar #113 uncommon 1994-06-21
-
Revised Edition #113 uncommon 1994-04-11
-
Intl. Collectors' Edition #111 uncommon 1993-12-10
-
Collectors' Edition #111 uncommon 1993-12-10
-
Unlimited Edition #111 uncommon 1993-12-01
-
Limited Edition Beta #111 uncommon 1993-10-04
-
Limited Edition Alpha #110 uncommon 1993-08-05
Rulings
-
The extra mana is not considered part of the activation cost. It is a separate cost.
-
The additional mana is paid at the same time the spell/ability is cast/activated.
-
The extra mana is part of the total cost, so cost reducers can be applied to this cost.
-
Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
Archetypes that play this card
No recorded archetypes include this card yet.