First Day of Class
Instant
Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Illustrated by Paul Scott Canavan ยท Strixhaven: School of Mages (STX)
Legalities
- Standard
- Not Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Legal
Printings
Rulings
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If instructed to learn, you may do nothing. Discarding a card and putting a Lesson card into your hand are both optional.
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If you bring a card into the game from outside the game in a Sealed Deck or Booster Draft event, you may select only a card that is in the card pool that you built your deck from.
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If a card is brought into the game from outside the game, it will stay in the game until it ends or until its owner leaves the game, whichever comes first.
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If you bring a card into the game from outside the game in a Constructed tournament (or a Constructed game played under tournament conditions), you may select only a card from your sideboard. In casual Constructed games, the card comes from your collection.
Archetypes that play this card
Pauper
- Ruby Storm 100.0% of lists