Conduit of Worlds
Artifact
You may play lands from your graveyard.
: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Illustrated by Jokubas Uogintas ยท Phyrexia: All Will Be One (ONE)
Legalities
- Standard
- Not Legal
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Not Legal
Printings
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Marvel Super Heroes Commander #378 rare 2026-06-26
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Marvel Super Heroes Commander #171 rare 2026-06-26
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Tarkir: Dragonstorm Commander #251 rare 2025-04-11
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Phyrexia: All Will Be One Promos #163s rare 2023-02-10
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Phyrexia: All Will Be One Promos #163p rare 2023-02-10
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Phyrexia: All Will Be One #390 rare 2023-02-10
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Phyrexia: All Will Be One #163 rare 2023-02-10
Rulings
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The first ability of Conduit of Worlds doesn't change the times when you can play those land cards. You can still play only one land per turn, and only during your main phase when you have priority and the stack is empty.
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The second ability of Conduit of Worlds allows you to cast the target card as the ability resolves. You can't wait and cast that card later in the turn. If you cast it, you can't cast any other spells this turn, even if another effect would allow you to.
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The second ability of Conduit of Worlds will count spells you cast earlier in the turn even if Conduit of Worlds wasn't on the battlefield or under your control at that time. It will also count a spell you cast that subsequently was countered or failed to resolve. Notably, it will also include Conduit of Worlds itself on the turn you cast it.
Archetypes that play this card
Duel Commander
- Azusa, Lost but Seeking 100.0% of lists