Badgermole Cub
Creature โ Badger Mole
When this creature enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)
Whenever you tap a creature for mana, add an additional
.
Every mountain starts as a molehill.
2/2
Illustrated by Nathaniel Himawan ยท Avatar: The Last Airbender (TLA)
Legalities
- Standard
- Banned
- Pioneer
- Legal
- Modern
- Legal
- Legacy
- Legal
- Vintage
- Legal
- Duel Commander
- Legal
- Pauper
- Not Legal
Printings
Rulings
-
Badgermole Cub's last ability is a triggered mana ability. It doesn't use the stack and can't be responded to.
-
The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that's turned into a creature this way can still be tapped for
.
-
You may target a land that is already a creature, perhaps because of a previous earthbend ability. The land will get the +1/+1 counters, gain haste, and have its base power and toughness set to 0/0.
-
If a land was animated by earthbend and would go to any zone other than the graveyard or exile, it will not be returned to the battlefield by the delayed triggered ability created by earthbend.
-
An ability that triggers "whenever you tap a creature for mana" triggers only if you activate a mana ability of a creature including
in its cost. Mana abilities that don't include the
symbol and instead say "Tap an untapped creature you control" or similar won't cause Badgermole Cub's second ability to trigger. Similarly, it won't trigger if you tap a creature to activate a mana ability of another object (even if that mana ability also includes
).
-
If the targeted land becomes an illegal target before the spell or ability that includes earthbend resolves, earthbend does nothing. If the spell or ability didn't have other targets, it won't resolve.
-
Earthbend doesn't give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
-
"Earthbend N" means "Target land you control becomes a 0/0 land creature with haste in addition to its other types. Put N +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped under your control."
Archetypes that play this card
Duel Commander
- Aerid Konstrari 100.0% of lists
- Brigid, Clachan's Heart 100.0% of lists
- Dyadrine, Synthesis Amalgam 100.0% of lists
Show 5 more Duel Commander archetypes
- Grist, the Hunger Tide 100.0% of lists
- Tifa Lockhart 100.0% of lists
- Toph, Greatest Earthbender 100.0% of lists
- Slimefoot and Squee 83.3% of lists
- Lluwen, Imperfect Naturalist 50.0% of lists
Legacy
- Elves 100.0% of lists
- Jund 87.5% of lists
- Cradle Control 60.0% of lists
Show 2 more Legacy archetypes
- Selesnya Depths 33.3% of lists
- Other 6.1% of lists
Modern
- Devoted Combo 100.0% of lists
- Yawgmoth 100.0% of lists
- Other 6.2% of lists
Show 2 more Modern archetypes
- Sam Combo 5.0% of lists
- Boros Energy 0.7% of lists
Pioneer
- Selesnya Company 100.0% of lists
- Golgari Midrange 88.2% of lists
- 4c Scapeshift 71.4% of lists
Show 3 more Pioneer archetypes
- Nykthos Ramp 41.9% of lists
- Other 19.7% of lists
- Jund Sacrifice 9.1% of lists